There is a sense of satisfaction from discovering new areas and looking over your shoulder whilst you explore them. I enjoyed the fact that even though the graphics are cartoony and aimed at a broad range of gamers, there is still a gut feeling of fear and being on edge in case he catches you. So for instance if you break a window, the next time you go near the window he may have boarded it up. One of these being the fact that he will learn your movements and behaviour. It isn’t all doom and gloom here, though, there are some really intelligent factors within Hello Neighbor.
I’m not stating that your hand should be held throughout the game, but some slight indication of direction should be sewn into the game, really. The lack of instruction with any element of the game would leave extremely casual and younger players in limbo of whether or not they should stick the game out at this stage. But then the slow introduction of some mind-boggling puzzles comes into play and I’ll be honest, I got to the point where I had to google some of them as I spent a long time scratching my head wondering what to do next. Whilst there are places you can hide in the neighbour’s house to avoid detection and obstacles you can chuck in the way as he edges towards you, it can become a frustration.Īs the game transfers into acts two and three, it becomes a little less claustrophobic and easier to manage. This resulted in me being found fairly frequently, thus taking me several attempts to gain the results I desired. The premise sounds like fantastic fun, but very clumsily implemented, and during the first act, I found it very difficult to navigate the small floor space. He will roam around his property trying to catch and kick you out. This is where the stealth side comes in as obviously you do not want to be caught and if you raise suspicion, he will come after you to try to find out what is occurring. Hello Neighbor is played across three acts and you’ll spend a lot of your time trying to avoid your neighbour as you attempt to uncover what he is hiding.
#Hello neighbor review full
I didn’t get around to playing this on a console, so was intrigued to give this the full run through and see if it was as creepy as it sounds. All sounds unique for a game, doesn’t it? This is what drew me in as the plot is fantastic, but the execution of the plot in terms of gameplay isn’t as strong. When you go to investigate you witness what you think is the neighbour locking someone in his basement. The game sets you off as a child named Nicky Roth, who is playing in the street when he hears a scream from his neighbour’s house. Hello Neighbor is a survival horror stealth game where the aim of the game is to sneak into your neighbour’s house and uncover a secret in the basement.
#Hello neighbor review Pc
Hello Neighbor is developed by Dynamic Pixels and published by tinyBuild enters the Stadia store almost three years after its initial launch on PC and Xbox One way back on 8th December 2017. Sure, this method will appeal to completely new players on the platform, but to those who own gaming consoles already not so much.
I’ve always asked myself whether there is much point to throwing older titles onto a platform that isn’t completely established as yet. Google Stadia is still building its platform by adding titles from the last few years with a few of their “First to Stadia” games thrown in.